It was almost exactly like LIMBO, but with dialogue and color.
Great concept with mediocre execution. There are so many little things that add up to really be a nuisance.
-Why is the shooter dependent on the car's lane position? It would make more sense to include independent controls for the car and the shooter. No sense in shooting forward when the threat is beside you.
-The mouse tracking is pretty awful. It took me a while to figure out that you could somewhat control the speed of the vehicle. With the mouse way up in the air with the car down low, it just doesn't really make sense.
-The weapon system is boring. I get to use a dinky pistol 90% of the time, if not more. There's just something satisfying about letting a machine gun rip on full auto. That said, if weapons must be limited to pickups, then the classic keep-what-you-got or the more modern choose-when-to-use-it are much more preferable. The former is best used when there's a multiple life system, die and lose it.
-The perspective is really annoying. The size changes make little sense, the speed at which things approach is inconsistent.
-Small details like agents actually PUNCHING a car, and the road having so many cones, barricades and rocks add up to be more than just trivial.
-The game itself is challenging, yes, but SO unrewarding. It's dull, nothing special other than perhaps its relation to the madness series. It's so simple and mind numbingly repetitive that it doesn't even feel like it's WORTH trying to progress.
The worst part is having seen The-Swain's work in the past, being well-planned and filled with all sorts of details to work with. This just doesn't come close.
This was a quick time-waster game. My brother's wedding is in a few months and as Best Man I'm to give a short speech. If everyone is expecting the Gettysburg Address, then of course they're going to be disappointed when I fill only a minute with words. I hope you can appreciate the analogy.
In most cases your points are totally valid, but under the pretense that this game should have been more than Luis and I ever wanted it to be. I do agree that your advancement through the game should feel more rewarding, but unfortunately this was our first attempt at a game of this kind, and we were/are happy with what it is because it's all we meant for it to be.
If you want to try a disappointing game that was actually INTENDED to be spectacular, go try out my Blockhead game.
Expert programming combined with great gameplay and amazingly detailed artwork is always the way to go, but what really stands out to me is the incredible attention to details! The windshield by itself has so much going on with it, from blood spatters, cracks, and even wipers! The voices help make the game exciting, and the overall feel of chaos and the rev of the engine... Phenomenal. What at first appeared to be a simple game turned out to be an expertly crafted masterpiece.
I can't say it's a great game, but I do enjoy it. There are flaws in the design, I think. First off, the atk up upgrade doesn't seem to do much. From the very beginning it takes two shot to kill with a shotgun. Wave enemies are a nuisance, which are arguably the challenge of the game, but when a gun can only hurt one at a time it gives enemies the opportunity to shoot back frequently. It wouldn't be so bad if the flamethrower and grenade launcher could hit more than one at a time, but it seems the only weapon that seems even remotely capable of flood control is the shotgun. Turrets are also pretty useless, even with the whole room full of them. infrequent random shots in a set direction just don't add anything valuable. Hydraulic levels also seem to up the difficulty beyond reasonability. It forces enemy flooding and puts all the ammo on their territory. Again, the game isn't bad. I just think there should have been more consideration in the game mechanics.
Great great story
In combination with the first two, this game does a great job of recreating and adding new elements to the original. I liked the explanation for the Cheshire Cat. I find the concepts very creative. And as sad as it may seem, the end made sense in my opinion. Most the characters got what they deserved. The art was epic. The music blended perfectly. The subtle details were abundant and astounding (especially the easter eggs with the phone). I must say that the brain medal makes me laugh. Those who don't have a brain don't get the medal :D
Very good game
The only negative aspect is that the medals are incredibly repetitive. Perhaps rather than making on play the game with all the different characters, make few playables and add more levels with some secret rooms or something. By the time I got the last medal, I was practically an expert, able to beat the game without dying even once.
Compliments are in order. I loved the consistency of the game world, I liked the different playables, and the game physics were well made. I had fun using the moving platforms to zip across the screen. The foreshadowing was also well played, giving nothing away but certainly having meaning to those who found the true ending.
I must say that I miss the old starting lineup. The starters in this one were lame by comparison. The controls are a bit funny to get used to, but once you learn the combos, the game really picks up. I love it! Great character creation setup, fast paced action, multiplayer... It all adds up to be amazing! Great sequel to the original.
I liked the original, but this one is simply better. The ship designs are awesome, the new directional shooting aspect is great, and the level of customization is epic. Well done!
This has got to be newground's best game graphically. Pure epicness! The gameplay was impressive, unique, but with familiar elements. To tell the truth, I'm glad it took as long as it did. longer would have made it less fun, I think. The mouse control is very difficult to get a handle on, but the fact that you provided a secondary control system more than makes up for that. The art was what gives this game 10/10, the gamplay is more of a 9 to 9.5, so it rounds up :)
Hard? sure. The problem lies in the fact that I don't know when I am going to fall off a platform, especially when you literally need to jump as far as possible, or fall to your death. The death scene is incredibly annoying after awhile. Not bad style-wise, But finishing it does not really seem worth it.
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